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Affichage des articles dont le libellé est xbox360. Afficher tous les articles
Affichage des articles dont le libellé est xbox360. Afficher tous les articles

25 mai 2011

Gadabama FSD RC1 : gestion base de données


GaDaBaMa est une application Windows développée par GoodfellaKeyser qui vous propose une méthode de gestion alternative de la base de données de FSD.
Vous pourrez également gérer du contenu disponible en ligne (DLC, covers et mises à jour des jeux).

Fonctions Data
- Import/Export fsd2data.db (fsd2settings.db) (FSD2)
- Import dlc_report.txt/gameSave_report.txt (XM360)
- Export dlc_titles.txt (XM360)
Fonctions Online
- Récupération Jeux/DLC info/images depuis xbox.com
- Récupération de boxarts/covers* depuis covers.jqe360.com
- Récupération de mises à jour depuis marketplace.jqe.com
* support complet prévu lorsque la fonction coverflow de FSD sera disponible 
Fonction Image
- Conversion dds vers jpg (irfanview)
- Conversion jpg vers dds (nvdxt)
- Conversion png vers dds vers blobs (uniquement pour les icônes)
Fonctions Video
- Stream vidéo preview (si disponible)
Fonctions interface
- Coverflow (interaction à sens unique Coverflow -> Access form)
- Thèmes personnalisés
- Filtres (alphabétique/genre/onglets)
- Multilangue (dont le français)
- Feed RSS
- Screenshots Slideshow
- Champs de recherche
- Raccourcis

Notes importantes :
GaDaBaMa se synchronise avec les applications suivantes:
- FSD2 RC 2.1
- XM360 2.0d
Pensez à vérifier que vous possédez bien ces versions d'installées.
GaDaBaMa modifie directement le fichier fsd2data.db. Cela signifie qu'aucun backup de fsd2data.db ne sera créé. Pensez à effectuez vous même un backup afin d'éviter tous problèmes en cas de mauvaises manipulations.
Enfin, pensez à mettre en place une solution d'accès alternatif à votre console (via FTP) en cas de soucis avec FSD.
Gadabama FSD RC1
Site officiel : http://www.elitemodscene.com

24 mai 2011

Splitfish FragFX Shark to surface for Xbox 360, make friends with wired controller

Splitfish is finally bringing its flagship PC and PS3 mouse controller to the Xbox, albeit packing an odd wireless caveat. Although the FragFx Shark 360 is billed as an identical twin to its PS3 counterpart, this half-gamepad and rodent combo, much like a XIM adapter, needs a wired Xbox 360 gamepad to act as an intermediary between itself and the console. That wired controller plugs into the Shark's wireless USB dongle; the macro-equipped "fragchuck" and mouse themselves are completely untethered. It sounds a little janky, but if your faith in mouse superiority is strong, you may be forgiving it for its faults come late August. Hit the break for a full list of features and glittery PR wonder.

23 mai 2011

XBMC4XBOX v3.0.1 Stable : Media Center

We are pleased to announce stable version 3.0.1 of the popular media center platform XBMC
for the 1st generation XBOX (now called XBMC4XBOX). A huge amount of work has been put into this, and it features numerous additions and improvements over the last release such as:
  • Updates to dvdplayer’s ffmpeg libraries, including some tweaks for additional speed. Performance with h.264 for example is much improved from previous releases thanks to plenty of optimisations upstream.
  • Many improvements and bug fixes to the video/music libraries and scrapers.
  • Python updated to 2.4.6 as well as improved compatibility for addons intended for mainline XBMC.
  • Support for encoding CD’s to the FLAC format.
  • We now ship with a customised version of the Confluence skin optimised for the XBOX.
  • Bug fixes and updates to many core components such as Samba and libCurl – such as compatibility with Windows 7 shares.
and plenty more!
Get your download (via bittorrent):
Join the community at http://www.xbmc4xbox.org. Nightly builds can be downloaded fromhttp://www.xbmcsvn.com, where the stable release should also soon be available.
Further information and history
XBMC4XBOX was once called XBMC (XBOX Media Center), then it was ported to other platforms and became plain XBMC or XBMC Media Center without the XBOX connection. To differentiate our version from the mainline multiplatform XBMC we renamed to XBMC4XBOX.
Apart from the name the next noticable thing is the changed version numbering. The last official release was 9.11 Camelot, which at the time was more closely connected to the multiplatform XBMC that had been in development for some time. We have reverted to version numbering that doesn’t include a reference to a date for release. Now it’s a simple major.minor version – which is what was used also before XBOX Media Center became XBMC. New releases will be made when they are ready rather than having set release dates.
In previous years there has been less developer interest in the XBOX version, as the new multiplatform version of XBMC became the primary concern. As of last year, only one developer (Arnova) still looked after the XBOX version. Lack of interest from the XBMC developers got to a point where a new home was needed for the XBOX codebase, and earlier this year it was moved to its own home on sourceforge:
A community site had already been set up at http://www.xbmc4xbox.org and was chosen to replace the forums on xbmc.org where XBOX discussion was no longer relevant. http://xbmc.org only deals with the versions they develop for.
After the move, interest seemed to increase with some new developers joining to help out. Over the last year the XBOX has seen more development that it has for a long time. In fact even the mainline XBMC has benefited from at least a few fixes from our code base.
The new release is the result of a great community effort with many people contributing bugs, patches, translations and scripts.
Future
We all like improvements on our favourite software, and so, to everyone looking forward to the next release, please do consider how you could help us improve the software and make it even better. We are always after new developers, people to help maintain scrapers, translators, python script coders, and anyone else who has a great idea or even just a bug report or feature request.
Credits
Thanks to all those who have contributed – especially to Arnova, Bomb Bloke, Buzz, Craig, Dan Dare, Highland Sun, Nuka, xbs, Geeba and all the others who have helped. Thanks everyone!

La 3D stéréoscopique sur Xbox 360 annoncée à l’E3 ?

C’est selon une source d’Eurogamer que Microsoft pourrait annoncer, lors de la conférence de l’E3 2011, la mise en place de la compatibilité de la 3D stéréoscopique sur la Xbox 360 tout comme sa concurrente, la PS3.
A l’heure actuelle, la console peut émuler de la 3D mais cette fois-ci, elle serait capable de la traiter en 1280*1470, ce qui permettra de proposer du 720p sur chaque oeil.
L’année passée, Microsoft avait annoncé qu’il regarderait l’évolution du marché pour se lancer réellement. En effet, la firme de Redmond ne vendant pas de diffuseur 3D, il n’avait pas l’obligation d’imposer cette technologie dans les foyers.
La Xbox 360 va être poussée dans ses derniers retranchements !
Source EuroGamer & Xboxygen

Un portage de l'émulateur MAME 0.72 se dévoile en vidéos

Le célèbre codeur Lantus, à qui on doit de nombreux émulateurs de qualité comme FBAnext ou VBA360, nous présente aujourd'hui via son blog son nouveau projet : un portage de MAME 0.72. Pour ceux qui ne connaitrait pas MAME (Multiple Arcade Machine Emulator), il s'agit d'un émulateur PC reproduisant fidèlement le fonctionnement des systèmes d'arcade.
L'auteur nous dévoile donc ce soir deux vidéos où on peut déjà observé l'UI ainsi que Mortal Kombat tournant à pleine vitesse . Concernant les autres projets de l'auteur comme Amiga360, il nous rassure en précisant qu'il n'est pas laissé de coté et sera bien releasé.
Vous pouvez également suivre l'avancement du projet via son blog

17 mai 2011

XBOX 360 HACK NEW Launcher and a new Emulator

Thanks TMB, and CED. For the emulators and the launcher. Work is progressing, this came out yesterday but I was too busy to make a video. Hope you enjoy, there is more and more Homebrew coming out that some BK’s said would never happen, hows the words tasting kids.

15 mai 2011

Xbox Live Update for the week of May 8 through 14, 2011



Have you ever dreamed of piloting your own mech/robot against incredibly overwhelming odds? If the answer is “every waking minute of the day” then the Xbox Live Arcade has your hookup this week. Gatling Gears is a twin-stick shooter that places you in the shoes of Max Brawley, a retired Gear pilot who’s called back into service to stop an evil empire. The steampunk-styled shooter is the first by Vanguard Games, a studio that includes former members of Guerilla Games. Guerilla gave us the Killzone series on PlayStation 3. In addition to the campaign mode, there’s a survival mode to see just how much carnage your Gear can fight off. Get ready to put that trigger finger in a sling. Gatling Gears is 1200 Microsoft Points($15).
Star Raiders is an update of the Atari 2600 classic space combat title, the first new game in the series in 25 years. Many of the elements of modern space combat games can be traced back to Star Raiders. It pits your pilot against the evil “Zylons” a nod to the Cylons of Battlestar Galactica that were popular when it released. The new game is from Incinerator Studios and still published by Atari. A new storyline includes plenty of dogfights and all-out assaults updated for the era of HD. This original had a first-person view, while the new game puts us behind the ship. It will bring back the tactical map from the original game and of course, features online co-op. Star Raiders is 800 MP($10.)
Games on Demand gets racing title DIRT 2  along with shootersVanquish and Operation Flashpoint. DIRT 2 is $29.99, Vanquish is $39.99 and Operation Flashpoint is $19.99.
The Deal of the Week is a sale on 2K Games’ content. Mafia II gives us Joe’s Adventure and Jimmy’s Vendetta for 400 MP, and a Fedora for your avatar for 80 MP. Bioshock 2 discounts the Minerva’s Den add-on to 400 MP, while The Protector Trials is 200 MP and a Big Daddy helmet is 80 MP. Borderlands offers up the Secret Armory of General Knoxx and Claptrap’s New Robot Revolution add-ons for 400 MP and a Bandit Mask for 80 MP.

e-Tool v0.2

>> Electon^- released e-Tool v0.2, a new tool for extracting/injecting the key from Liteon FAT drives flashed with a new FW by the Beta Dash:
Each of you probably know that with the new dashboard beta, readers are re-flashed with a firmware Stock, and in this way, you can not read your backups. For this reason, many of you, you will come across the following problem: 13142 after installing the update, if you re-flash fw on another player, you can not upgrade to version 13145, because the console that controls the fw on the same player is flashed from the previous update. Trying to extract the FW from your player, you probably will have noticed that Jungle Flasher, does not recognize the new FW. So now, how do you resolve this situation? I created two programs that deal specifically, EXTRACT the key from the new Fw, Fw or Spoof a New Original Firmware if you already have the key formats. Bin (even that of jungle flasher is fine). There are 2 Archive, one for Unix user, and one for Windows User.
Official Site/Download: xboxhacker.org
Discuss this news item on our forums: forums.xbox-scene.com